

their greatest hindrance is that spearmen can easily stop their charge, so you might want to avoid engaging spearmen when sending your horsemen into battle.įlying units are unique.they can fly over obstacles,avoid enemy units on the ground and you can make them attack any target. The archers continuously target a particular area, which means that they might cause injuries both to the hostile and friendly units thereĬavalry units are fast and they can trample their opponents. They also have a flaw: they are very weak in melee combat.

Spearmen are highly efficient against cavalry and also work well against flying creatures if engaged.Īrchers inflict damage from a distance and they are highly effective against flying creatures. Heavy infantry units bearing shields are well. Heavy infantry units can use formations that give themĪ real edge over a horde, but it also makes them vulnerable in forests where In open battles against units moving in formation.

They are weak against ranged attacks from archers and they will lose Ground since they don’t use formations, which is a benefit on those terrain

Light infantry units are useful in forests or on uneven The final is the starting troops you'll get you have the choice of archers, cav or pikemen. You can either take in the refugees (the good option) or conscript and send them away (Tyrant option) The second question challenges your moral stance. Anything to the Old Gods or the Druids is pagan. Anything relating to the church is Christian. The first question determines your religion whether you choose to follow the christian or pagan path. Each moral, and religious stance allows for new unique units.įollowing a rightful/Old ways path will allow use of Sidthe unitsįollowing a rightful/Christian will allow for Crusader like units. As the mark passes certain skills they become useable. They are armed with Staff to add extra spellpower and manaĪs you make choices the mark will move on the moral chart like a plot on a scatter graph. Skills include healing, fireball and poison spells along with increasing your magic shield. They can learn various spells with differing degrees of penetration. Only they can carry two handed weapons and shield artifacts High HP and damage these are heroes you can just throw into the mix and they'll just keep going. The carry banner artifacts to improve themselves and their troops Main focus of skills are buffing troops with their aura. Focuses on inspiring the army and has abilities that can slow down the enemy.
